About me

Learning games
in Unreal

oTTeuM sTudio desk at night with dual monitors and a lime lamp

I work as oTTeuM sTudio. I used to introduce myself as a 3D artist and CGI specialist. That work still matters — clean topology, UVs, PBR, and game-ready meshes. The new job is learning Unreal Engine as a beginner game developer.

I built hard-surface and organic models for games, real-time apps, and visualization: props, environments, characters. I cared about files that drop into a pipeline without extra cleanup. Now I want those files to live inside a level I can walk through, with lighting I authored and logic I wrote.

Daily tools used to be Blender (and earlier, Fyrox). I also spent time on Godot shaders and Rust — I am writing my own 3D modeler in system-level Rust. oTTeCAD, that editor, now runs on this site. Unreal Engine 5 is the engine I am committing to for the next stretch: Blueprints, C++, blockouts, materials, and atmosphere.

Studio
oTTeuM sTudio
Location
Slovenia, EU
Was
3D artist · game-ready assets
Is
Unreal Engine game dev beginner

What I carry over

3D craft, new engine

Modeling instinct Hard-surface, organic, LODs, and production topology from Blender years.
PBR habit Materials, scale, and UVs that already think in real-time engines.
Beginner honesty I am not shipping a title yet. The Games page is the Windows download of First Game in Unreal — unzip the packaged build and run FGIU.exe.